Rules of the contest
Every build is simulated under the same fixed conditions. Only gear, talents, consumes, spec options and rotation come from the submission.
Encounter
- Profile: Phase 1 single target (phase 1, classic_era).
- Fight length: 120 s, plus or minus 5 s per iteration.
- Single target only. One level 63 "Level 63 boss", 3731 armor, 127,393 health, 805 attack power, 2 s swing, parry haste on.
- Execute windows: 20% of the fight under 20% health, 25% under 25%, 35% under 35%.
- Tanks in the raid: 0. Target dummies: 0.
- No world buffs.
- Raid buffs and debuffs are fixed by the profile; the submission's own values are ignored.
Raid buffs, party buffs and debuffs
Fixed by the profile. Values in the submission are ignored. No world buffs.
Raid buffs
- Arcane Brilliance
- Battle Shout (improved)
- Blood Pact (improved)
- Devotion Aura (improved)
- Divine Spirit
- Fire Resistance Aura
- Fire Resistance Totem
- Frost Resistance Aura
- Frost Resistance Totem
- Gift Of The Wild (improved)
- Grace Of Air Totem (improved)
- Leader Of The Pack
- Mana Spring Totem (improved)
- Moonkin Aura
- Nature Resistance Totem
- Power Word Fortitude (improved)
- Retribution Aura (improved)
- Sanctity Aura
- Shadow Protection
- Strength Of Earth Totem (improved)
- Thorns (improved)
- Trueshot Aura
Party buffs
None.
Debuffs on the target
- Curse Of Elements
- Curse Of Recklessness
- Curse Of Shadow
- Curse Of Weakness (improved)
- Demoralizing Roar (improved)
- Demoralizing Shout (improved)
- Expose Armor (improved)
- Faerie Fire
- Improved Scorch
- Improved Shadow Bolt
- Insect Swarm
- Judgement Of Light
- Judgement Of The Crusader (improved)
- Judgement Of Wisdom
- Scorpid Sting
- Shadow Weaving
- Stormstrike
- Sunder Armor
- Thunder Clap (improved)
- Winters Chill
Consumes
Policy: any. Any consumes the engine knows are allowed. When a submission carries none, the spec default set is used.
Head to head
- The challenger and the current champion run with the same seed and the same number of iterations. Iteration i of both runs uses the same random stream, so the two DPS values of an iteration differ only because of the builds. This is common random numbers.
- For each iteration the difference challenger minus champion is recorded. The published margin is the mean of these differences; the confidence interval is 1.96 standard errors of that mean, from a paired t test.
- Stage 1 runs 50,000 iterations. If the mean difference is larger than 2% of the champion's DPS and the interval excludes zero, the verdict is final. Otherwise stage 2 runs 1,000,000 iterations.
- After the final stage: a win when the whole interval is above zero, a loss when it is entirely below zero, a tie otherwise.
- A win makes the challenger the champion and records the margin over the previous one. A tie adds the challenger as a co-champion next to the current ones; co-champions are statistically indistinguishable under these rules. A loss changes nothing.
- The first accepted build for a spec becomes champion after a solo run.
Published precision: DPS as integers, margins and intervals to one decimal. Nothing finer is reported because nothing finer is supported by the runs.
Before the queue
- The class must match the spec, gear must not be empty, every item id must be known to the engine, and the rotation must parse and survive a one-iteration dry run.
- A build identical to one already run for this spec, profile and engine version returns the existing submission instead of a new job.
- A 1,000-iteration solo run rejects builds at zero DPS or below 25% of the current champion.
Engine status
- vanilla engine: the wowsims classic model as is. Nothing about this spec has been checked against Forever.
- unverified: Forever changes for this spec are known and modelled, but not measured in game.
- verified: the model for this spec has been checked against in-game measurements.
Every record carries the engine version it ran on. When the engine changes, standing records keep their version and can be re-run.
Limits
- Single target only. No cleave or multi-target ranking.
- No world buffs.
- Tanks and healers are listed but not ranked. There is no head-to-head metric for them yet.